Tuesday, 7 October 2008

Fruit Bowl Re-Designed


Second Blog Update on my 3D Studio Max Work


As I mentioned on my past post, I have been doing various tutorials and generally playing around with the software. I am slowly starting to get used to the interface and how different aspects of the program work.

I decided to have another go at the fruit bowl task we were set in class, as I felt that I had learnt allot more and could produce a better result. (The image below is what I came up with.)




As you can see it is a vast improvement from my first attempt, I am going to explain a quick rundown of how I made each part of the scene.

Bowl: The bowl I wanted to have a semi glass look, seeing as most fruit bowls are made of glass. I used a circle and simple cut of the top and changed the aspects so it was smoother also changing to colour to make the glass look real.

Apples: I basically used the same idea as my first apples, I used spheres and changed the points created to make them look bumpy and non symmetrical because let’s face it apples are not perfectly round and smooth. I then made a skin in Photoshop, using different techniques and made the apple stem out of a cone that I then deformed.

Orange: Orange was pretty simple, made a sphere, made it so it was not completely rounded and added a rough skin also made in Photoshop.

Bannans: The Bananas were a little tricky, I used the line tool and lathed them to make the outline then used smoothing tools and mesh options to give them their overall shape. (They still look a little square but I am happy with the result.)

Grapes: The grapes were another easy option but quite fiddly, simply a sphere that was stretched and skinned with a grape texture and then duplicated a few times as well as rotated and moved into different positions (but took a long time till I was happy with how they were sitting in the bowl.)

Table: I didn’t want the bowl to be floating so I decided to have a go at making a table, same techniques as making the banana, I used a line and lathed it around to make the outline shape and then created a wood texture and wrapped it.

Also I added walls and a floor just to make it a real scene and not on an invisible background.

Finally the lighting I used a combination of Omni lights and spotlights to create what I felt was a realistic light that made shadows on the areas that it would in real life.


Right that’s enough of me waffling on, let me know what you think, any feedback is always helpful as I may have missed aspects mainly because i have been looking at it a while and is my work :)

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